Smiljka Jovanovic's profile

ART FOR CHILDREN AND ADULTS

 

‘‘Labyrinth and Three Spiders’’
(Installation for playing and taking photos)
inspired by fairy tales and social games
 
Smiljka Jovanovic Art in B58,Braunschweig
Photography by FrankTobian
The game itself was intended for children. They were supposed to play a complex game in which they receive a reward, the solution of  identity from a fairy tale- a mask.
The game is inspired by children’s games ‘’ Hidden Treasure’’  which children look for at the end of a game, are character masks from the fairy tale‘’ Brother and sister’’.
Every child receives the identity of one of the characters from the fairy tale.
 
The very form of installations had a purpose to inspire professional artists and adults to take photos.Professional artists participated in the preparation of the installation itself and created works inspired by the installation.
 
 
 
GAMES
The games in the 3 installations, are based on the same principles
Each web contains 6 tasks i.e. social games (puzzle, Sorry!, memory game…) that participants need to solve.
A group finds every next game following instructions-written messages, maps with steps hidden in origami figures and other objects which are placed in the web.
 
‘‘ Black Spider’s Web’’
Social games, puzzle and memory games in an installation ‘’Black Spider’s Web’’
 
 
‘‘Red Spider’s Web’’
 
Social games, puzzle and memory games in an installation ‘’Black Spider’s Web’
 
 
 
Art Photographs
 
The very form of installations had a purpose to inspire professional artists and adults to take photos.Professional artists participated in the preparation of the installation itself and created works inspired by the installation.
 
 

This work represents a spatial audio installation inspired by fairy tales and social games. The question of identity (as a central theme of fairy tales and myth) through an interactive approach and the creation of an authentic narrative represent the basis for this dissertation.Large-format artwork in installation:sculptures and the creation of the installation serve to define the setting of the action, namely its atmosphere and location. They represent mythical places (enchanted forests, castles, labyrinths) and they define the field of movement of its heroes/participants. The placement of maps on both visible and hidden locations,treasure hunting, and labyrinth traversalare indicative of the dramaturgy of a fairy tale. The end goal is the discovery of a hidden place which, on a symbolic level, represents the identity of the hero/participant.
As a final step, the participants will receive masks which represent the materializationof their own identity. During
the interactive process, they will have the opportunity to record their own path as it develops. This is done in the form of a video recording or a series of photographs which can then be displayed to an audience.The purpose of thisinstallation-
game has been to inspire and encourage creativity of different social groups:
children, parents, professional artists.
The game itself was intended for children.They were supposed to play a complex game in which they receive a reward, thesolution of identity from a fairy tale- a
 
ART FOR CHILDREN AND ADULTS
Published:

ART FOR CHILDREN AND ADULTS

Published:

Creative Fields